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Deathfed Event Deck

Tweaking the deck to your own satisfaction could take it in a variety of directions. Mirror-Mad Phantasm adds a more aggressive element while still fueling your graveyard. Skaab Ruinator provides an alternative use for the creatures in your graveyard and takes the fight straight to the enemy. Or you could use Jace, Memory Adept and Jace's Apprentice to dump even more creatures in your graveyard—or turn the tables on your opponent and win by depleting their decks!

Winning with the "Deathfed" deck requires some patience. Your deck is designed with the late game in mind, and if you rush your strategy, your opponent may just overrun you. Don't worry if you appear to fall behind early. Your biggest strength is a well-stocked graveyard, and all of your cards will give you an incremental advantage while fueling your graveyard. Once your engine is up and running, it's very difficult for any opponent to stop.

The easiest way for you to fill up your graveyard is to use spells like Mulch andForbidden Alchemy. You'll get more resources while also getting more creature cards into your graveyard for future use—a win-win situation. You can also plunk downArmored Skaab in front of opposing creatures and get an even fuller graveyard for your trouble. Use Viridian Emissary to block and take down an attacking creature and get another land, and keep a steady stream of spells and lands coming withMerfolk Looter. You can use Green Sun's Zenith to find whichever creature you need at the moment.

You'll be well rewarded for all those creature cards in your graveyard. Boneyard Wurm keeps growing as you keep filling your graveyard. Splinterfright has the same ability, plus even fills your graveyard for you. You can create huge armies of spiders with Spider Spawning (and then flashback the Spawning later). Bonehoard is particularly strong in this deck. Even if your opponent can kill the Germ, you'll have plenty of extra creatures around to pick up the Equipment. Eventually your creatures will tower over your opponent's and you can win at your leisure.

Your main deck is tuned to face a wide variety of other decks, but your sideboard allows you to attack specific strategies. With Naturalize, you can blow up annoying artifacts and enchantments. Use Negate to counter powerful spells from opposing control decks, or Flashfreeze to counter pesky red or green spells. You can fight directdamage spells by gaining life by the boatload with Gnaw to the Bone. And of course, you can always steal opposing creatures with Mind Control.

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Hold the Line Event Deck

There are several ways you could change the deck to suit your own play style. You could make the deck even more aggressive with more cards like Champion of the Parish and Elite Inquisitor. Alternatively, you could "go bigger" with larger if slightly slower creatures. Hero of Bladehold brings along an army whenever it attacks, and Mikaeus, the Lunarch can add +1/+1 counters to build that army to colossal size.

With the "Hold the Line" deck, the beatdown starts early and never stops. Use low-cost creatures like Elite Vanguard and Champion of the Parish to pressure your opponent starting from the first turn, then suit up your creatures with Equipment to maintain your advantage into the midgame.

You'll want to play your creatures in a way that maximizes their effectiveness.Champion of the Parish and Elite Vanguard are in your deck because of how much power you get out of them for only one mana, so you'll want to play them as early as possible. Gideon's Lawkeeper, on the other hand, isn't as important to play early; after all, if your opponent doesn't have any creatures, Gideon's Lawkeeper doesn't have much to do! Don't be afraid to hold on to your Fiend Hunters. Your creatures are excellent at fighting with smaller creatures, so try and save Fiend Hunter to exile a big creature you might not be able to get past otherwise.

Early in the game, you want to be very aggressive to keep your opponent on the back foot. However, be careful that you don't lose all of your creatures to a single mass-removal spell. Play out just enough creatures to force your opponent to react. If a spell like Day of Judgment clears the battlefield, you'll still have creatures in hand to recover quickly. Your Equipment is superb for getting in extra damage with the creatures you already have on the board.

This deck gives you plenty of ways to overcome opposing creatures. Tap enemy creatures with Gideon's Lawkeeper and then sneak some damage through, or exile enemy creatures with Oblivion Ring and Fiend Hunter to clear potential blockers out of the way. Bonds of Faith is another fun removal spell. If your opponent doesn't have any creatures, though, you can always cast Bonds of Faith on one of your own creatures and go to town!

After sideboarding, you have access to answers for specific threats. Get rid of problematic red or black permanents with Celestial Purge. Use Nihil Spellbomb to end any graveyard-based shenanigans. Call on Suture Priest for a hefty life drain against creature-based decks. Blow up annoying artifacts and enchantments with Leonin Relic-Warder. Lastly, prevent problem cards from being played entirely with Nevermore!

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Innistrad Fat Pack

  • Nine booster packs
  • A pack of 70 Innistrad basic land
  • Ten of these Innistrad checklist cards for use with double-faced cards
  • A handsome sleeve that can be unfolded to reveal a montage of Innistrad art
  • A card box with panoramic art of Liliana
  • Two deck boxes
  • The Innistrad Player's Guide, which contains play tips, story background, and a visual encyclopedia of every card in the set
  • A learn-to-play insert
  • An exclusive Innistrad Spindown Life Counter

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Innistrad Booster Box

Innistrad is a plane of menace and dread where every creature hides a darker aspect. Here, hedonistic vampires stalk the shadows to quench their thirst, and the full moon can transform a simple villager into a savage werewolf. Best to huddle inside, Planeswalker, lest the horrors of this world rend you limb from limb.

Innistrad features 264 black-bordered cards, including randomly inserted premium versions of all cards in the set. It is available in booster packs, intro packs, and fat packs. And for the first time ever, Innistrad brings double-faced cards to Magic.

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Innistrad Booster Packs

Innistrad is a plane of menace and dread where every creature hides a darker aspect. Here, hedonistic vampires stalk the shadows to quench their thirst, and the full moon can transform a simple villager into a savage werewolf. Best to huddle inside, Planeswalker, lest the horrors of this world rend you limb from limb.

Innistrad features 264 black-bordered cards, including randomly inserted premium versions of all cards in the set. It is available in booster packs, intro packs, and fat packs. And for the first time ever, Innistrad brings double-faced cards to Magic.

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Illusionary Might Event Deck

You can also evolve the main deck in a variety of ways. If you max out with four copies of Grand Architect and add some bombs like Wurmcoil Engine and Mindslaver (and maybe a Treasure Mage or two to go find them!), you could be plopping giant monsters onto the battlefield as early as turn three. Alternatively, if you prefer a more swarming approach to combat, additional copies of Lord of the Unreal and Phantasmal Image can overwhelm your opponent with wave after wave of Illusions, while cards like Frost Titan stand by and mop up whatever's left.

With the "Illusionary Might" deck, you're going to take the beatdown to your opponent starting on the very first turn of the game. Aggressive creatures like Phantasmal Bear and the Phyrexian mana–fueled Porcelain Legionnaire hit hard and fast. Meanwhile, cards like Æther AdeptMana Leak, and Mind Control let you control the tempo of the game, ensuring that your pressure holds up even as your opponent attempts to mount a defense.

Spined Thopter and Porcelain Legionnaire let you pay life to get them onto the battlefield a turn sooner, and you should take full advantage of that—your Glimmerposts can gain that life back, after all. Your most powerful card by far, however, is Grand Architect. Not only does it allow your smaller blue creatures to hit harder, but it lets you cast Precursor Golem and Steel Hellkite two turns sooner. If you have the extra mana, you can even use Grand Architect to turn your artifact creatures blue temporarily to get an extra +1/+1!

Against fast decks, you'll want to trade your creatures with theirs whenever you can, either by blocking or by putting the opponent on the defensive. Use your Preordains to get to your late-game bombs as soon as possible. When you're playing against a slower deck, though, be sure to keep mana open to cast Mana Leak to protect your creatures (although nothing can protect Illusions from dying once they've been chosen as a spell's target). This strategy will force your opponent to cast creatures to block with. Then you can either "bounce" them with Æther Adept or drag them over to your side with Mind Control.

Your sideboard can take your deck in different directions. Playing against a control deck full of powerful spells, card drawing, and only a small number of game-winning threats? Bring in Negates, Stoic Rebuttal, and four copies of Neurok Commando, then beat them at their own game! Up against an army of giant creatures that clog up the board? Frost Breath and another Mind Control let you impose your will on the battlefield. Finally, Flashfreeze and Master Thief provide some added value against red, green, and artifact strategies should those show up in your area.

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Vampire Onslaught Event Deck

After you get more familiar with the deck, you might decide to amp up its combo elements. One way to do that is to max out on BloodghastKalastria Highborn, and Blade of the Bloodchief. Alternatively, you might decide to focus on the beatdown approach. If so, you'll want to cut the higher-end spells for faster threats. You could decide to build a dedicated Vampire deck with cards like Malakir Bloodwitch from the Zendikar set or the brand-new Bloodlord of Vaasgoth from Magic 2012.

Competitive Magic players often face the difficult choice between an aggressive deck that wins as fast as possible and a combo deck that uses powerful synergies to generate an insurmountable lead. With the "Vampire Onslaught" deck, you don't need to make that choice—you can have both!

Efficient attackers like Vampire Lacerator and Vampire Nighthawk hit hard enough on their own to win some games. With an excellent mana curve and eight removal spells (don't forget to "kick" your Gatekeepers of Malakir!), this deck can be played as a straightforward beatdown deck. Sometimes you're just going to drop a 4/4 Vampire Outcasts on the fourth turn and your opponent won't be able to catch up. But different cards in this deck can combine for an out-of-nowhere combo kill. The more you play with this deck, the more comfortable you'll be with those strategies. For example, Pawn of Ulamog effectively lets you get double use out of every creature you sacrifice to make Bloodthrone Vampire bigger, and Kalastria Highborn "drains" your opponent for 2 life every time you sacrifice a Vampire in that loop. That's a lot of life loss in a hurry.

Or suppose you have a creature equipped with Blade of the Bloodchief, a sacrifice outlet like Bloodthrone Vampire on the battlefield, and a Bloodghast anywhere in sight. Sacrificing Bloodghast gives you two +1/+1 counters on the equipped creature and an extra 2 damage in combat from the Bloodthrone Vampire. Then play a land and do it again! It's as though every land you draw is an extra 4 damage—and that's before your opponent is so low on life that Bloodghast has haste!

Your sideboard allows you to tailor your deck to beat what you're up against in games two and three. Against creature decks, you'll want to sideboard in Skinrenders and Go for the Throats to back up your Gatekeepers of Malakir—it's very possible to kill every single monster thrown at you. Vampire Nighthawk grants you some much-needed life against red decks, while Vampire Hexmage helps control your opponents' planeswalkers. Finally, against other combo decks or control strategies that rely on casting a single powerful spell, Distress allows you to deal with threats before they're even cast.

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Magic 2012 Core Set Booster Box

The Magic: The Gathering game expands every year, introducing new worlds filled with deadly perils, ancient adversaries, and fantastic new adventures. At its center is the Magic core set, the game in its purest form: evocative spells, menacing creatures, and infinite possibilities. But even at its core, the experience is ever-changing. The Magic 2012 core set boldly continues this tradition.

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Magic 2012 Core Set Booster Packs

The Magic: The Gathering game expands every year, introducing new worlds filled with deadly perils, ancient adversaries, and fantastic new adventures. At its center is the Magic core set, the game in its purest form: evocative spells, menacing creatures, and infinite possibilities. But even at its core, the experience is ever-changing. The Magic 2012 core set boldly continues this tradition.

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New Phyrexia Booster Box

But their efforts were for naught. Phyrexia is victorious. Mirrodin now goes by a different name: New Phyrexia.

It came not in the form of a noble struggle, a fair contest of warriors clashing will against will, but as a wave of unstoppable slaughter. Mirran partisans resisted bravely, using their wits and magic to fend off the onslaught that originated from inside their own world.

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New Phyrexia Booster Pack

But their efforts were for naught. Phyrexia is victorious. Mirrodin now goes by a different name: New Phyrexia.

It came not in the form of a noble struggle, a fair contest of warriors clashing will against will, but as a wave of unstoppable slaughter. Mirran partisans resisted bravely, using their wits and magic to fend off the onslaught that originated from inside their own world.

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Scars of Mirrodin Booster Box

Dark forces have begun to assemble. Which side will you command?

The metal plane of Mirrodin shines under the light of five suns ... but it’s now tarnished by the deadly scourge known as Phyrexia. As you travel this threatened land, you know a conflict is brewing.

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Scars of Mirrodin Booster Packs

The metal plane of Mirrodin shines under the light of five suns ... but it’s now tarnished by the deadly scourge known as Phyrexia. As you travel this threatened land, you know a conflict is brewing.

Dark forces have begun to assemble. Which side will you command?

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Mirrodin Besieged Booster Box

In the Mirrodin Besieged set, the Phyrexian assault on the metallic plane of Mirrodin intensifies. The Mirran resistance rallies to survive and overcome. Both sides bring the full might of their arsenals to bear. Not only does this set have more of what made the Scars of Mirrodin set great—incredible artifacts, poison, Equipment, Myr—but it also has some innovative and deadly new tricks. And again, nearly every card in the set has a symbol of its allegiance in its text box.


As the fate of one world hangs in the balance, Magicplayers in our world get to enjoy all the wicked weapons this war has to offer. Which side has earned your allegiance?

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Mirrodin Besieged Booster Pack

In the Mirrodin Besieged set, the Phyrexian assault on the metallic plane of Mirrodin intensifies. The Mirran resistance rallies to survive and overcome. Both sides bring the full might of their arsenals to bear. Not only does this set have more of what made the Scars of Mirrodin set great—incredible artifacts, poison, Equipment, Myr—but it also has some innovative and deadly new tricks. And again, nearly every card in the set has a symbol of its allegiance in its text box.

 

As the fate of one world hangs in the balance, Magicplayers in our world get to enjoy all the wicked weapons this war has to offer. Which side has earned your allegiance?

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